# CeilToInt(Vector3)

> Converts a Vector3 to a Vector3Int by doing a Ceiling to each value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3Int CeilToInt(Vector3 v)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The Vector3 to convert.

### Returns

| Type                                                                    | Description                           |
| ----------------------------------------------------------------------- | ------------------------------------- |
| [Vector3Int](/engine/6000.0/script-reference/unityengine/vector3int.md) | The converted vector as a Vector3Int. |

### Remarks

As there is a conversion of float to integer, there is a loss of precision.
