# down

> Shorthand for writing Vector3(0, -1, 0).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3 down { get; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Example()
    {
        transform.position += Vector3.down * Time.deltaTime;
    }
}
```
