# worldTransform

> Returns a matrix that cumulates the following operations (in order): -Local Scaling -Local Rotation -Local Translation -Layout Translation -Parent worldTransform (recursive definition - consider identity when there is no parent)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[CreateProperty(ReadOnly = true)]
public Matrix4x4 worldTransform { get; }
```

### Remarks

Multiplying the `layout` rect by this matrix is incorrect because it already contains the translation.
