# pickingMode

> Determines if this element can be pick during mouseEvents or IPanel.Pick queries.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[CreateProperty]
public PickingMode pickingMode { get; set; }
```
