# text

> The text to be displayed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[CreateProperty]
public virtual string text { get; set; }
```

### Remarks

Changing this value will implicitly invoke the [INotifyValueChanged\<T>.value](/engine/6000.0/script-reference/unityengine/uielements/inotifyvaluechanged1/value.md) setter, which will raise a [ChangeEvent\<T>](/engine/6000.0/script-reference/unityengine/uielements/changeevent1.md) of type string.
