# ResetDynamicAtlas(IPanel)

> Resets the dynamic atlas of the panel.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static void ResetDynamicAtlas(this IPanel panel)
```

### Parameters

**** (\[IPanel]\(/engine/6000.0/script-reference/unityengine/uielements/ipanel)):&#x20;

### Remarks

Call this method to force a defragmentation of the atlas, which might reduce GPU memory usage. Use sparingly: the meshes and rendering commands of all textured elements will be released and will need to be regenerated.
