# Rotate(Angle)

> Create a Rotate struct that correspond to a rotation around the z axis by the provided Angle.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Rotate(Angle angle)
```

### Parameters

**** (\[Angle]\(/engine/6000.0/script-reference/unityengine/uielements/angle)):&#x20;
