# currentTarget

> Gets the current target of the event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public override IEventHandler currentTarget { get; }
```

### Remarks

The current target is the element in the propagation path for which event handlers are currently being executed.
