# pointerType

> Gets the type of pointer that created the event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
string pointerType { get; }
```

### Remarks

This value is taken from the values defined in `PointerType`.
