# pointerId

> Gets the identifier of the pointer that sends the event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
int pointerId { get; }
```

### Remarks

If the mouse sends the event, the identifier is set to 0. If a touchscreen device sends the event, the identifier is set to the finger ID, which ranges from 1 to the number of touches the device supports.
