# ApplyInputDeviceDelta(Vector3, DeltaSpeed, int)

> Applies the values of a 3D delta and a speed from an input device.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public override void ApplyInputDeviceDelta(Vector3 delta, DeltaSpeed speed, int startValue)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): A vector used to compute the value change.**** (\[DeltaSpeed]\(/engine/6000.0/script-reference/unityengine/uielements/deltaspeed)): A multiplier for the value change.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The start value.
