# none

> The null direction. This is usually used when the focus stays on the same element.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static FocusChangeDirection none { get; }
```
