# EditorTextRenderingMode

> Defines how the editor rendering the text by default

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public enum EditorTextRenderingMode
```

## Fields

| Value                                                                                              | Description                                                                     |
| -------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------- |
| [Bitmap](/engine/6000.0/script-reference/unityengine/uielements/editortextrenderingmode/bitmap.md) | Every font size needed is creating a new FontAsset to be as sharp as possible.  |
| [SDF](/engine/6000.0/script-reference/unityengine/uielements/editortextrenderingmode/sdf.md)       | Sdf is using a single FontAsset is needed to render multiple resulting fontsize |
