# minAtlasSize

> Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to DynamicAtlasSettings.maxAtlasSize.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public int minAtlasSize { get; set; }
```
