# DragEnterEvent()

> Constructor. Avoid renewing events. Instead, use GetPooled() to get an event from a pool of reusable events.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public DragEnterEvent()
```
