# hotspot

> The offset from the top left of the texture to use as the target point (must be within the bounds of the cursor).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Vector2 hotspot { readonly get; set; }
```
