# ExecuteDefaultActionAtTarget(EventBase)

> Executes logic after the callbacks registered on each element in the BubbleUp phase have been executed, unless the event propagation is stopped by one of the callbacks. PreventDefault.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

> **Warning:**
>
> **Deprecated.** Use HandleEventBubbleUp. Before proceeding, make sure you understand the latest changes to UIToolkit event propagation rules by visiting Unity's manual page [https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html](https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html)

```csharp
[EventInterest(EventInterestOptions.Inherit)]
protected virtual void ExecuteDefaultActionAtTarget(EventBase evt)
```

### Parameters

**** (\[EventBase]\(/engine/6000.0/script-reference/unityengine/uielements/eventbase)): The event instance.

### Remarks

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks, which guarantees precedences of callbacks registered by users of the subclass.

Use [EventInterestAttribute](/engine/6000.0/script-reference/unityengine/uielements/eventinterestattribute.md) on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.
