# ExecuteDefaultAction(EventBase)

> Executes logic after the callbacks registered on the event target have been executed, unless the event has been marked to prevent its default behaviour. PreventDefault.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

> **Warning:**
>
> **Deprecated.** Use HandleEventBubbleUp. Before proceeding, make sure you understand the latest changes to UIToolkit event propagation rules by visiting Unity's manual page [https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html](https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html)

```csharp
[EventInterest(EventInterestOptions.Inherit)]
protected virtual void ExecuteDefaultAction(EventBase evt)
```

### Parameters

**** (\[EventBase]\(/engine/6000.0/script-reference/unityengine/uielements/eventbase)): The event instance.

### Remarks

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks which guarantees precedences of callbacks registered by users of the subclass. Unlike [CallbackEventHandler.HandleEventBubbleUp](/engine/6000.0/script-reference/unityengine/uielements/callbackeventhandler/handleeventbubbleup.md), this method is called after both the callbacks registered on the element and callbacks registered on its ancestors with [TrickleDown.NoTrickleDown](/engine/6000.0/script-reference/unityengine/uielements/trickledown/notrickledown.md).

Use [EventInterestAttribute](/engine/6000.0/script-reference/unityengine/uielements/eventinterestattribute.md) on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.
