# clickable

> Clickable MouseManipulator for this Button.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Clickable clickable { get; set; }
```

### Remarks

The default [Clickable](/engine/6000.0/script-reference/unityengine/uielements/clickable.md) object provides a list of actions that are called using one or more activation filters.

To add or remove activation triggers, modify [clickable.activators](/engine/6000.0/script-reference/unityengine/uielements/mousemanipulator/activators.md). An activation trigger can be any mouse button, pressed any number of times, with any modifier key.

Additional Resources: [ManipulatorActivationFilter](/engine/6000.0/script-reference/unityengine/uielements/manipulatoractivationfilter.md)

```csharp
myButton.clickable.activators.Add(new ManipulatorActivationFilter(...))
```

```csharp
myButton.clickable.activators.Clear()
```
