# InitLabel()

> Initializes the Label element whenever the BaseBoolField.text property changes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
protected virtual void InitLabel()
```

### Remarks

Override this method to modify the Label after its creation. You must call the base implementation of this method before trying to access to m\_Label property in your own implementation.
