# value

> Sets the progress value. If the value has changed, dispatches an ChangeEvent<T> of type float.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.0/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[CreateProperty]
public virtual float value { get; set; }
```
