# hasSpeedTreeWind

> Tells if there is wind data exported from SpeedTree are saved on this component.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public bool hasSpeedTreeWind { get; }
```
