# worldToLocalMatrix

> Matrix that transforms a point from world space into local space (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 worldToLocalMatrix { get; }
```

### Remarks

You can also use [Transform.InverseTransformPoint](/engine/6000.0/script-reference/unityengine/transform/inversetransformpoint.md) to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use [Renderer.worldToLocalMatrix](/engine/6000.0/script-reference/unityengine/renderer/worldtolocalmatrix.md) instead.
