# timeAsRational

> The time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static RationalTime timeAsRational { get; }
```
