# fixedTime

> The time at which the current MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float fixedTime { get; }
```

### Remarks

This value is updated in fixed increments equal to [Time.fixedDeltaTime](/engine/6000.0/script-reference/unityengine/time/fixeddeltatime.md).
