# captureFramerate

> The reciprocal of Time.captureDeltaTime.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int captureFramerate { get; set; }
```

### Remarks

captureFramerate is the equivalent of (1.0 / [Time.captureDeltaTime](/engine/6000.0/script-reference/unityengine/time/capturedeltatime.md)) rounded to the nearest integer.

Setting captureFramerate also sets [Time.captureDeltaTime](/engine/6000.0/script-reference/unityengine/time/capturedeltatime.md) to the equivalent inverse.

Note that a value of zero for captureFramerate is equivalent to value of zero for captureDeltaTime.
