# TopRight

> Sorts tiles for rendering starting from the tile with the highest X and the lowest Y cell positions.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
TopRight = 3
```

### Remarks

The [TilemapRenderer](/engine/6000.0/script-reference/unityengine/tilemaps/tilemaprenderer.md) will iterate through tiles by the next lower X value first before tiles with a lower Y value.
