# maxChunkCount

> Maximum number of chunks the TilemapRenderer caches in memory.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public int maxChunkCount { get; set; }
```
