# Auto

> The TilemapRenderer will automatically detect the bounds of extension by inspecting the Sprite /s used in the Tilemap.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
Auto = 0
```
