# detectChunkCullingBounds

> Returns whether the TilemapRenderer automatically detects the bounds to extend chunk culling by.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public TilemapRenderer.DetectChunkCullingBounds detectChunkCullingBounds { get; set; }
```
