# Custom

> Use a custom orientation to all tiles in the tile map.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
Custom = 6
```

### Remarks

Set the custom orientation into [Tilemap.orientationMatrix](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap/orientationmatrix.md).
