# GetEditorPreviewSprite(Vector3Int)

> Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public Sprite GetEditorPreviewSprite(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.0/script-reference/unityengine/vector3int)): Position of the editor preview [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md) on the [Tilemap](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap.md).

### Returns

| Type                                                            | Description                   |
| --------------------------------------------------------------- | ----------------------------- |
| [Sprite](/engine/6000.0/script-reference/unityengine/sprite.md) | Sprite at the XYZ coordinate. |

### Remarks

Refer to Scriptable Tiles and Tilemap for more information.
