# editorPreviewOrigin

> The origin of the Tilemap in cell position inclusive of editor preview Tiles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public Vector3Int editorPreviewOrigin { get; }
```

### Remarks

This is used when rendering the [Tilemap](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap.md) in Editor mode, taking both placed Tiles and editor preview Tiles for preview placement into account.
