# AddTileAnimationFlags(Vector3Int, TileAnimationFlags)

> Adds the TileAnimationFlags onto the Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void AddTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.0/script-reference/unityengine/vector3int)): The position of the Tile on the [Tilemap](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap.md).**** (\[TileAnimationFlags]\(/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationflags)): [TileAnimationFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationflags.md) to add with bitwise OR (`|`) onto the flags provided by [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md).[TileBase](/engine/6000.0/script-reference/unityengine/tilemaps/tilebase.md).
