# TileData

> A Struct for the required data for rendering a Tile.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public struct TileData
```

## Properties

| Property                                                                                  | Description                                                                                                                                            |
| ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [color](/engine/6000.0/script-reference/unityengine/tilemaps/tiledata/color.md)           | [Color](/engine/6000.0/script-reference/unityengine/color.md) of the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md).                  |
| [flags](/engine/6000.0/script-reference/unityengine/tilemaps/tiledata/flags.md)           | [TileFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileflags.md) of the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md). |
| [gameObject](/engine/6000.0/script-reference/unityengine/tilemaps/tiledata/gameobject.md) | [GameObject](/engine/6000.0/script-reference/unityengine/gameobject.md) of the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md).        |
| [sprite](/engine/6000.0/script-reference/unityengine/tilemaps/tiledata/sprite.md)         | [Sprite](/engine/6000.0/script-reference/unityengine/sprite.md) to be rendered at the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md). |
| [transform](/engine/6000.0/script-reference/unityengine/tilemaps/tiledata/transform.md)   | [Transform matrix](/engine/6000.0/script-reference/unityengine/matrix4x4.md) of the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md).   |
