# animationStartTime

> The start time of the animation. The animation will begin at this time offset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public float animationStartTime { get; set; }
```
