# TileAnimationData

> A Struct for the required data for animating a Tile.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public struct TileAnimationData
```

## Properties

| Property                                                                                                           | Description                                                                                                                          |
| ------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ |
| [animatedSprites](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationdata/animatedsprites.md)       | The array of sprites that are ordered by appearance in the animation.                                                                |
| [animationSpeed](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationdata/animationspeed.md)         | The animation speed.                                                                                                                 |
| [animationStartTime](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationdata/animationstarttime.md) | The start time of the animation. The animation will begin at this time offset.                                                       |
| [flags](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationdata/flags.md)                           | [TileAnimationFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileanimationflags.md) for controlling the Tile Animation. |
