# RefreshTile(Vector3Int)

> Refreshes a Tile at the given XYZ coordinates of a cell in the:Tilemap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void RefreshTile(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.0/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap.md).

### Remarks

The Tilemap will retrieve the rendering data, animation data and other data for the Tile and update all relevant components.
