# GetTileFlags(Vector3Int)

> Gets the Tile Flags of the Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.0/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public virtual TileFlags GetTileFlags(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.0/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.0/script-reference/unityengine/tilemaps/tilemap.md).

### Returns

| Type                                                                           | Description                                                                                                                                              |
| ------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [TileFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileflags.md) | [TileFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileflags.md) from the [Tile](/engine/6000.0/script-reference/unityengine/wsa/tile.md). |

### Remarks

Refer to [TileFlags](/engine/6000.0/script-reference/unityengine/tilemaps/tileflags.md) for more information.
