# RFloat

> Scalar (R) texture format, 32 bit floating point.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RFloat = 18
```

### Remarks

Note that not all graphics cards support all texture formats, use [SystemInfo.SupportsTextureFormat](/engine/6000.0/script-reference/unityengine/systeminfo/supportstextureformat.md) to check.
