# PVRTC_RGBA4

> PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
PVRTC_RGBA4 = 33
```

### Remarks

Additional Resources: [Texture2D.format](/engine/6000.0/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
