# ETC_RGB4Crunched

> Compressed color texture format with Crunch compression for smaller storage sizes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ETC_RGB4Crunched = 64
```

### Remarks

The ETC\_RGB4Crunched format is similar to the [TextureFormat.ETC\_RGB4](/engine/6000.0/script-reference/unityengine/textureformat/etc-rgb4.md) format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the ETC\_RGB4 format at load time.

Additional Resources: [Texture2D.format](/engine/6000.0/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
