# DXT5

> Compressed color with alpha channel texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DXT5 = 12
```

### Remarks

DXT5 (BC3) format compresses textures to 8 bits per pixel, and is widely supported on PC and console platforms.

It is a good format to compress most of RGBA textures. For RGB (without alpha) textures, [TextureFormat.DXT1](/engine/6000.0/script-reference/unityengine/textureformat/dxt1.md) is better. When targeting DX11-class hardware, use [TextureFormat.BC7](/engine/6000.0/script-reference/unityengine/textureformat/bc7.md) as compression quality is often better.

Additional Resources: [Texture2D.format](/engine/6000.0/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
