# BC7

> High quality compressed color texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BC7 = 25
```

### Remarks

BC7 format compresses textures to 8 bits per pixel, and is supported on DX11-class PC hardware.

Generally it produces better quality than the more widely available [TextureFormat.DXT5](/engine/6000.0/script-reference/unityengine/textureformat/dxt5.md) format, however it requires a modern GPU, and texture compression during import time is often slower too. Note that BC7 is not available on Mac when using OpenGL.

When loading BC7 textures on a platform that does not support it, the texture will be decompressed into [TextureFormat.RGBA32](/engine/6000.0/script-reference/unityengine/textureformat/rgba32.md) format (32 bits per pixel) at load time.

Additional Resources: [Texture2D.format](/engine/6000.0/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
