# ARGB4444

> A 16 bits/pixel texture format. Texture stores color with an alpha channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ARGB4444 = 2
```

### Remarks

Additional Resources: [Texture2D](/engine/6000.0/script-reference/unityengine/texture2d.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
