# format

> The format of the pixel data in the texture (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public TextureFormat format { get; }
```

### Remarks

Use this to determine the format of the texture.
