# normalTexture

> Gets a small Texture with pixels that represent surface normal vectors at a neutral position.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Texture2D normalTexture { get; }
```

### Remarks

Unity sets all pixels of this Texture to (0.5, 0.5, 1, 1).
