# desiredMipmapLevel

> The mipmap level that the streaming system would load before memory budgets are applied.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int desiredMipmapLevel { get; }
```

### Remarks

This includes requested and minimum mip level settings. Additional Resources: [Texture2D.calculatedMipmapLevel](/engine/6000.0/script-reference/unityengine/texture2d/calculatedmipmaplevel.md), [Texture2D.requestedMipmapLevel](/engine/6000.0/script-reference/unityengine/texture2d/requestedmipmaplevel.md), [Texture2D.minimumMipmapLevel](/engine/6000.0/script-reference/unityengine/texture2d/minimummipmaplevel.md).
