# streamingTextureForceLoadAll

> Force streaming Textures to load all mipmap levels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool streamingTextureForceLoadAll { get; set; }
```

### Remarks

Additional Resources: [QualitySettings.streamingMipmapsActive](/engine/6000.0/script-reference/unityengine/qualitysettings/streamingmipmapsactive.md), [StreamingController](/engine/6000.0/script-reference/unityengine/streamingcontroller.md), [TextureImporter.streamingMipmaps](/engine/6000.0/script-reference/unityeditor/textureimporter/streamingmipmaps.md).
