# fontStyle

> The font style to use (for dynamic fonts).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TextRenderingModule

```csharp
public FontStyle fontStyle { get; set; }
```

### Remarks

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<TextMesh>().fontStyle = FontStyle.Bold;
    }
}
```
